I really thought I was going to have to FAQ it, but Friday night in the train I managed to get past the place I was stuck in Dragon Quest IV. Where I was stuck is not really the topic here, though (although it really a pain in the ass to have a lock picking character in your party who cannot pick certain plot-salient locks just because), but moreso that I managed to resolve it on my own. What a rush! What a thrill! What a blast of genius ray!
(Or so you feel at the time before you realize that probably a bunch of people just waltzed right through it.)
It also seems to be a point for my theory of difficult games and probably difficult problems in general. If I am having trouble with a certain fight or a certain race or a certain pong-like acid trip (see Beat.Trip Beat), I just take a break. There is a limit to how effective you can be when banging your head against a brick wall. After a while of giving it all you got you just have less and less to give. Better to recharge those reflexes and come at it the next day.
In this particular case I was away (reading Dostoevsky) for almost a week before I came back to it. I wasn't even sure I had batteries. Then I was so giddy at finding my way into the mine (Chapter 4) that I accidentally rushed headlong into a boss fight without saving, ha! Luckily, managed to pull it out. Glory to the healer!
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