I'm so into this game o_OYeah! Ok, I have fifteen minutes to try to explain how this game is the first RPG to actually draw me in inexorably since Mother 3.
Even though it was really before Mother 3.
Or Mother 2, for that matter.
Let me first direct you to some very nostalgic blogs I wrote back on my 1Up blog wherein I started to play through the first Dragon Warrior game and didn't...quite...make it:
"Thou Art Dead:" The First Four LevelsGrinding Merrily AlongAch! My Hits! *spoilers for Dragon Warrior*The awesome has increased by 5 **more Dragon Warrior spoilers**(I guess that was the end...)
Anyways, you can see that I was having fun, but I think what really got me was that flute thing. I don't want to have to use a faq to beat the game -- I want to use common sense or at least intelligence. This is why it's cool that IV has little glinties in the ground where you're supposed to search!!
But that is so beside the point...
basically, I've been playing DQIV non-stop. That isn't true, obviously, but I've been playing it on the bus and in the train, at the movie theater (in line, in a seat before the film, waiting for the box office to pick up, etc.), and even in bed just to get to the save point (as much as I wanted to keep going).
I have been playing so much DQIV that the joint in my left thumb hurts. Jenn said, "Oh, Nintendo Thumb!" But I never got it as a kid when I would play hours and hours of SNES -- maybe it's a *****taking more than 15 minutes***
So now it's lunch break at work. This is how it's gonna be! Haha.
Anyways, where was I? Oh yes, I have never had this thumb ailment before. Am I getting old? I'm only turning 24 this summer. It is preposterous that my thumb joint should hurt after little more than an hour or two (or three) of DS a day.
Anyways, why exactly am I finding this game so engaging despite the fact that you keep having to level everyone up from level 1 at the beginning of each chapter? (I'm in the middle of Chapter...4? right now...) I think first of all it's because the characters are all so different, not only from each other, but from other characters I've seen in other games I've played. I love that one of those freaking heal slimes joins your party. I love that you play as a freaking shop owner and SELL CRAP TO PEOPLE. That was a pain in the ass, but I enjoyed it for being novel.
I'm also impressed that I have never had to FAQ anything. Getting stuck is never any fun. When I was a kid (I am embarrassed to admit, although I probably have before) I played all RPGs with a guide at pretty much all times. That's just how I did it. I was more interested in experiencing the story than messing with annoying obscure items that were impossible to locate or drawers you would never think to open that happen to contain something ridiculously important. (Wasn't there a Breath of Fire like that? Where you needed like a million $ and it was just hidden in some guy's house? I'm not going to look it up, but I remember wondering how you would ever know that.) In DQIV, people give you the hints you need, the dungeons aren't needlessly ginormous or full of overkill dead-ends with no treasure. The grind is not too terribly evil, either. Goals feel attainable. That makes me happy, because I play for fun (obviously), and attaining goals is fun.
**
I have to leave work now, but I'm sure I'll have more to say about this later.